Heyo everyone how's it goin', good I hopes. It's been a bitty bit but back, been getting a lot done on the technical side of things and I just got back around to drawing and modeling and mugen .
First off I'd like to again thank the groovy kats n kittens who've come to me for commissions and also to those who have made contributions. Your support means a lot without you there's no me so I appreciate the hell outta all of you.
Made a couple updates to the Chai Tea Gallery so check it out when ya gets a chance.
2D Stuffs Update
Dabbling a bit more with Unity I decided to take what I was doing in Game maker and transfer it all over to Unity. So far so good, I've gotten most of the game features I worked on translated over even made improvements so I'll be giving updates on this as well.
|Jumping and double jumping work as well as running ...|
|gotta fix the dashing, air dashing, wall jump and ladder climbing next ...|
|then work on combat.|
Nagi's H moves
Nagi's nearly ready, ran into a bit of a few free time snags so I wasn't able to work on him as I intended to. I did however get the last bit (a cut in animation) done which is all that's left to be added so here's lookin at next following weeks hopefully. Here's a brief breakdown of Nagi's H feature.
|Nagi's H moves are handled in 2 phases, foreplay and H mode. From victimizer different buttons will do different things to increase the H meter in the lower left corner.|
|Once the meter's filled to a point you can initiate H mode, doing so before then will cause the victim to get away form you.|
|Once in H mode Nagi's free to use all of his H moves from Victimizer (Laying moves) or |
Renegade knee (Standing Moves).
Well that's it for now, lookin to get back to ya all really soon. Until then Take cares and stay chill.